Button Mash
COMPLEX HAZARD 17(2 actions) Noph frantically pecks and stomps on the console, using each action to press a random sigil. Roll 1d6 to determine which sigil Noph presses. Psychopomps are immune to the effects of these sigils.
1 The area is flooded with holy light, dealing 3d12+19 vitality damage to each creature in the area (DC 43 basic Reflex).
2 The area is flooded with unholy darkness, dealing 3d12+19 void damage to each creature in the area (DC 43 basic Reflex).
3 The area is flooded with blue flames, dealing 3d10+19 fire damage to each creature in the area (DC 43 basic Reflex). On a critical failure, a creature additionally takes 1d10 persistent fire damage.
4 A comet streaks through the area, attacking the nearest creature to Noph with a comet Strike.
5 Force tethers sprout from the floor, grasping at intruders. Each creature in the area is Immobilized for 1 round unless they succeed at a DC 43 Fortitude save.
6 Ghostly blue mist surrounds each psychopomp in the area, healing them 3d8+19 HP and granting them Concealment for 1 round.