Calibrated Nahyndrian Focus
COMPLEX HAZARD 10The Nahyndrian Focus rolls a 1d4 to randomly decide whether it is going cause the Clumsy, Drained, Enfeebled, or Stupefied condition when it uses Inflict until the end of its turn. After the first round, it changes the random roll die to 1d6 as it does not pick the same condition it had in the previous round.
An unhealthy beam shoots out from the focus. One creature without the unholy trait within 60 feet of the Focus must make a DC 31 Fortitude save.
Critical Success The target becomes immune to Inflict for 1 minute.
Success The targe gains the condition from Select Condition with a value of 1 for 1 minute. If the creature is sickened from the Focus' reaction, the sickened condition increase by 1, up to a maximum of 3.
Failure As success, but with a value of 2.
Critical Failure As success, but with a value of 3.