Cannibalistic Echoes
HAZARD 16 +32 (master) to sense something unusual lurking in the area's echoes
A pack of cannibalistic spirits swarm through the area, devouring living creatures.
DC 40 Intimidation (master) to drive the spirits off with a ferocious display or DC 42 Occultism (expert) to exorcise the spirits
AC 10
HP 10 (BT 5)
Feast
A living creature approaches within 10 feet
The spirits bite and chew, dealing 6d12+35 piercing damage to each creature within 30 feet. Affected creatures must each attempt a DC 41 Reflex save.
Critical Success The creature is unaffected.
Success The creature takes half damage.
Failure The creature takes full damage, 2d8 bleed, and is Drained 1.
Critical Failure The creature takes double damage, 4d8 bleed, and is Drained 2.
1 day
Pathfinder Book of the DeadOGL