Captivating Gem
COMPLEX HAZARD 15 +30 (master)
The floating gem flares with inner radiance, sending out beams of light to captivate and drain the vitality from all who approach.
DC 35 Arcana (expert), DC 35 Occultism (expert), or DC 35 Religion (expert) to unravel the magical matrix within the gem, DC 40 Crafting or DC 40 Thievery check to unbalance the crystal's alignment, or a DC 43 Athletics check to damage one of the gem's facets and change its geometry; two successes are required to disable the hazard
AC 34; Fort +23, Ref +29
Hardness 25, HP 90 (BT 45); Immunities critical hits, precision
Freezing Light (force, nonlethal, occult)
The captivating gem shines intense light on a living creature, freezing it in place. The target must attempt a DC 40 Fortitude Save.
Critical Success The target is unaffected.
Success The target is Stunned 1 and takes 2d12 force damage.
Failure The target is Paralyzed for 1 round and takes 4d12 force damage.
Critical Failure The target is paralyzed for 1 round and takes 8d12 force damage.
Glint
Any living creature approaches within 10 feet of the gem
The captivating gem targets the triggering creature with a facet flare Strike and then rolls initiative.
Melee Facet Flare +30 (nonlethal), Damage 3d12+17 force
The target must succeed at a DC 40 Fortitude save or become Drained 1
(3 actions) The captivating gem attempts uses all three of its actions to incapacitate creatures. It targets the closest creature with its Freezing Light ability, then a different creature with its facet flare Strike. If a creature has already been Paralyzed by Freezing Light, it chooses a different target for that ability.
Pathfinder Adventure Path: Hell's DestinyORC