Carnivorous Mold
HAZARD 18 +26 (expert)
Spores explode onto nearby creatures, leaving welts as the mold dissolves exposed flesh.
DC 42 Religion (legendary) to neutralize the void energy that animates the mold, or DC 36 Survival (master) to remove the mold without triggering the spores
AC 40; Fort +37, Ref +29
HP 130 (BT 65) BT 65; Immunities critical hits, precision; Weaknesses vitality 20
Spore Explosion
A living creature moves adjacent to the mold or damages the mold
All creatures within 15 feet of the mold are exposed to the flesh-eating spores.
Flesh-Eating Spores (contact, poison, void)
Pathfinder Claws of the TyrantORC