Caustic Gas Trap
HAZARD 9 +20 (master)
Pressure plates in the hall trigger the release of caustic gas.
DC 28 Crafting (master) to neutralize the acid or DC 30 Thievery (master) to disable the pressure plates
Collapse
A creature in contact with the ground travels down this hall
Caustic gas fills the hall, dealing 4d10+26 acid damage to all creatures in area D5 (DC 32 basic Reflex save).
A 10-minute Interact activity and a new supply of caustic gas.
Pathfinder #195: Heavy is the CrownOGL