Cave-In
HAZARD 8 +14 (trained)
The rubble shifts and the cavern ceiling collapses.
DC 28 Crafting (expert) or DC 31 Survival (trained) to prop up the cavern ceiling without triggering a collapse.
Collapse
A creature moves the rubble
The cavern collapses in a cave-in that deals 4d8+22 bludgeoning damage to the triggering creature and all creatures in the cavern (DC 30 basic Reflex save).
Pathfinder #195: Heavy is the CrownOGL