Cave-in
HAZARD 4 +12 (trained)
The tunnel collapses, filling the passage with stone.
DC 25 Survival (trained) to prop up the tunnel ceiling without triggering a collapse
AC 21; Fort +14, Ref +14
HP 46 (BT 23); Immunities critical hits, precision
Collapse
A creature moves into the unstable tunnel
The tunnel collapses in a cave-in that deals 4d8+10 bludgeoning damage to the triggering creature and all creatures in area A2 (DC 21 basic Reflex). On a failed save, the triggering creature is Immobilized (Escape). This collapse fully blocks the tunnel (area A2), making it impassable.
Pathfinder #176: Lost Mammoth ValleyOGL