Chaotic Door (1-2)
HAZARD 1 +10 (expert)
The frame splinters as the door flings open, the force hitting those nearby.
DC 17 Athletics (trained) to hold the door shut against the force, or DC 18 Thievery (trained) to deftly relieve pressure from the door.
AC 19; Fort +10, Ref +11
Hardness 5, HP 20 (BT 10); Immunities critical hits, precision
Slam
A creature touches any part of the door.
The door flies open with incredible force. The triggering creature must attempt a DC 17 Reflex save as the door explodes outward into them, which deals 3d8 bludgeoning damage.
Critical Success The creature takes no damage.
Success The creature takes half damage.
Failure The creature takes full damage and is knocked 10 feet toward the window behind them.
Critical Failure The creature takes full damage and is knocked 20 feet toward the window. The window shatters and the PC falls 5 feet before colliding with the ground, taking an additional 1d6 piercing damage from passing through the broken glass.
Pathfinder Society Scenario #2-09: The Seven Secrets of Dacilane AcademyOGL