Chernasardo Chomper
HAZARD 7 +17 (trained) to spot the snare
These animal snares have been repurposed to discourage unwanted intruders. When a creature steps onto the snare, jaws with sharpened teeth close around the creature's leg.
DC 26 Acrobatics (trained) to step clear the snare before it springs, or DC 22 Thievery (trained) to trigger the trap harmlessly
AC 24; Fort +14
Hardness 15, HP 60 (BT 30) BT 30; Immunities critical hits, persistent damage
Bite
A creature moves into the space containing the trap
The trap's jaws snap shut on the creature's leg, dealing 4d8+14 piercing damage (DC 26 basic Reflex save). On a failure, the creature becomes caught in the trap and is Immobilized (Escape).
Pathfinder Claws of the TyrantORC