Choking Tethers
COMPLEX HAZARD 20 +38 (legendary)
Three shadow tethers form when a creature reaches the hall's midpoint; each lashes, grabs, and crushes creatures in the hall.
DC 48 Thievery (legendary) to disable each tether or Dispel Magic (10th rank, counteract DC 48) to counteract each tether
AC 45; Fort +36, Ref +30
Hardness 33, HP 132 (BT 66); Immunities critical hits, precision
Constrict
4d10+22 bludgeoning, DC 47 basic Fortitude
The monster deals the listed amount of damage to any number of creatures Grabbed or Restrained by it. Each of those creatures can attempt a basic Fortitude save with the listed DC.
Seize (attack)
Melee Shadow Tether +38, Damage 4d10+22 bludgeoning
Plus the creature is automatically Grabbed
(six actions) This trap loses 2 actions each turn for each disabled shadow tether. Each shadow tether has 2 actions it can use to either Strike a creature or Constrict a Grabbed creature, in any combination.
Pathfinder #186: Ghost King's RageOGL