Churning Lava (1-2)
COMPLEX HAZARD 1 +9 (trained)
The equilibrium of the brown mold and lava river is disturbed, creating bubbles of molten stone that burst and spew burning debris.
DC 14 Nature or DC 14 Survival or DC 17 Thievery to clear your square and all adjacent squares of the mold; the churning lava does not target creatures in cleared squares with its spatter attack, but the hazard is not destroyed until every square has been cleared of mold.
Boil
A creature disturbs the mold, typically by walking through it
The hazard makes a spatter attack against the triggering creature, and then rolls initiative as the lava begins to bubble.
Solidifying Lava
The target must attempt a DC 17 Reflex save as the lava rapidly cools and solidifies. On a critical hit, use the outcome for one degree of success worse than the result of the save.
Success The lava slides off the target with no additional effect.
Failure The target becomes Clumsy 1. The target or an adjacent creature can take an Interact action to remove the stone, removing the condition.
Critical Failure As failure, except the target becomes Clumsy 2. Each Interact action to remove the stone reduces the value of the clumsy condition by 1.
Melee Spatter +9, Damage 1d4+3 fire plus Solidifying Lava
(1 action) On the its initiative, the churning lava targets a random creature in the area with a ranged spatter attack as a magma bubble bursts.
If not completely destroyed, the mold spreads to one additional square within 10 feet of lava each day until it fully regenerates and regains its state of equilibrium. If every square is cleaned of mold, the hazard is destroyed.
Pathfinder Society Scenario #2-19: Enter the Pallid PeakOGL