pf2e.fyi
From Pathfinder Society Intro #2: United in Purpose, which isn't enabled.

Cleaning Agents

COMPLEX HAZARD 3
Stealth +10 (trained)
Description Solvents and detergents spray from the ceiling and run down the walls where they combine in dangerous ways.

Disable Engineering Lore (trained) or DC 20 Thievery (trained) to deactivate the control panel, or DC 21 Athletics or DC 21 Acrobatics to plug the spouts that release the chemicals; three successes are required to disable the trap.


Decontamination Spray
Trigger A creature enters the room.

Effect The trap sprays cleaning chemicals at the triggering creature dealing 1d8+4 acid damage. The creature must attempt a DC 20 Reflex save, and the trap then rolls initiative.

Critical Success The creature is unaffected.

Success The creature takes half damage.

Failure The creature takes full damage and is Dazzled for 1 round.

Critical Failure The creature takes double damage and is Blind for 1 round.

Routine (3 actions) The trap fills the room with a cloud of caustic vapor and deals 2d6+2 acid damage to all creatures in the area (DC 20 basic Fortitude).
Reset The trap deactivates after 1 minute and resets in 1 hour.
Pathfinder Society Intro #2: United in PurposeOGL