pf2e.fyi
From Pathfinder Society Scenario #6-16: The Heart of the City, which isn't enabled.

Cleansing Pool

COMPLEX HAZARD 5
Stealth +14 (expert) to notice the enticing effects of the pool
Description The swirling water in this pool entices anyone who can see or hear it to wander into its depths, drowning its victims.

Disable DC 24 Thievery to scratch out the runes creating the effect, DC 20 Occultism (expert) or DC 20 Demon Lore (expert) to determine the password that identifies the party as believers, or Dispel Magic (3rd-rank; counteract DC 22); two total successes are required to deactivate the pool.

AC 22; Fort +17, Ref +9
Hardness 14, HP 52 (BT 26); Immunities critical hits, precision

Echoing Spring
Trigger a creature within 10 feet can see or hear the cleansing pool

Effect each creature within range must succeed a DC 22 Will save or become Fascinated, using all of their available actions to move toward and into the pool. The hazard then rolls initiative.
Drown the Nonbelievers
Trigger a Fascinated creature enters the pool

Effect the waters rush up to encircle the creature, which must succeed on a DC 22 Fortitude save or begin drowning.
Routine

(1 action; mental) The cleansing pool uses its first action to try and compel all creatures within 5 feet to enter into the pool. Creatures must attempt a DC 20 Will save.


Critical Success The creature is immune to the pool's routine for 1 minute.

Success No effect.

Failure The creature gains the Fascinated condition and attempts to enter the pool.

Critical Failure As failure, but the creature must also use all of their actions on their next turn to try and pull one of their allies into the pool with them.

Pathfinder Society Scenario #6-16: The Heart of the CityORC