Collapsing Cell
HAZARD 4 +12 (expert)
A section of ceiling and iron cell bars collapse inward.
DC 22 Thievery (trained) or DC 25 Crafting (trained) to use a loose iron bar to shore up the ceiling.
Collapse
A Medium or larger creature moves through the cell at a faster pace than simply Stepping, or more than one Medium or larger creature enter the cell at the same time
The ceiling and walls of the cell collapse, creating a thunderous roar. All creatures in the cell must attempt a DC 25 Reflex save; the cell then becomes greater difficult terrain that can be passed through safely.
Critical Success The creature is unaffected.
Success The creature takes 1d10+6 bludgeoning damage.
Failure The creature takes 2d10+13 bludgeoning damage and is Immobilized by fallen rubble (Escape).
Critical Failure The creature is buried in the rubble. They take 3d10+19 bludgeoning damage and are Restrained (Escape). Until they escape, the creature must hold their breath or risk suffocating.
Effect: Remaining Air
Pathfinder #214: The Broken PalaceORC