Color Spray Trap
HAZARD 4 +12 (trained) to notice the glyph on the doorjamb
A loud pop sounds when this door is opened, followed immediately by a blast of colorful lights that washes over whoever opened the door.
DC 25 Thievery (trained) to disable the glyph, or Dispel Magic (1st rank; counteract DC 22) to counteract the glyph
AC 22; Fort +12, Ref +10
Hardness 8, HP 50 (BT 25); Immunities critical hits, precision
Color Spray
Pathfinder #179: Cradle of QuartzOGL