Compression Tunnel
COMPLEX HAZARD 20 +41 (legendary)
This shadow tunnel compresses when creatures pass through.
DC 46 Athletics (legendary) twice to push back the shadows or DC 48 Thievery (legendary) three times to pierce through the shadows
Shudder
A creature reaches the tunnel's midpoint
The tunnel shudders, knocking creatures Prone unless they succeed at a DC 42 Reflex save. The trap then rolls initiative.
(1 action) The tunnel compresses, crushing all creatures in it and dealing 4d10+22 bludgeoning damage (DC 42 basic Fortitude). On a failed save, a creature additionally becomes Immobilized (Escape).
Pathfinder #186: Ghost King's RageOGL