Consuming Cabinet
COMPLEX HAZARD 9 +20 (expert)
Animated cabinet imprisons intruders. The cabinet has two compartments; each can hold a single Medium creature or two Small-sized creatures or smaller.
DC 30 Thievery (expert) twice on cabinet; DC 28 Crafting or DC 28 Thievery (expert) to remove each or two doors
AC 28; Fort +21, Ref +15
Hardness 16, HP 70 (BT 35) Door Hardness 10; Door HP 40 (BT 20); Immunities critical hits, precision
It's Alive! (attack)
A living creature moves adjacent to the cabinet
The cabinet animates and makes a door Strike against one adjacent creature. The hazard then rolls initiative.
Capture
The target is trapped inside the cabinet's interior, gaining the Grabbed condition until it Escapes, another creature Forces Open the cabinet door (DC 32), or that cabinet door is destroyed. Each of the two cabinet interiors can contain one Medium creature, or two Small-sized creatures or smaller.
Batter (attack)
The cabinet shakes, dealing 2d10+13 bludgeoning damage to all creatures it has Grabbed.
Melee Door +21, Damage 2d10+13 bludgeoning plus Capture
(3 actions) The trap uses its first action to move directly toward the nearest living creature, its second action to make a door Strike against each adjacent creature, and its third action to Batter. This trap doesn't take a multiple attack penalty.
Speed 15 feet
The trap resets after 1 hour.
Pathfinder #202: Severed at the RootORC