pf2e.fyi
From Pathfinder #200: Seven Dooms for Sandpoint, which isn't enabled.

Corpselight Mist

HAZARD 6
Stealth +0
Description Churning vapors of glowing green mist fill a 30-foot-deep chasm.

Disable DC 28 Religion to counteract Kabriri's influence here by offering prayers to any non-evil deity and causing the mist to disperse, or Dispel Magic (3rd rank; counteract DC 23) to counteract the mist for 24 hours


Decay Flesh
Trigger A creature ends its turn within the mist

Effect The mist swiftly decays the flesh of all living creatures in the pit, inflicting 10d6 void damage (DC 27 basic Fortitude save).
Reset The hazard resets automatically at the end of a turn and can trigger again the next round.
Pathfinder #200: Seven Dooms for SandpointOGL