Creatures of the Night
COMPLEX HAZARD 6 +19
Bats and rats swarm around Ezio's enemies.
DC 24 Nature or DC 24 Religion (trained) to scatter the vermin; two successes are required to disable it
AC 21; Fort +11, Ref +17, Will +15
HP 54 (BT 27); Weaknesses area damage 6, splash damage 6; Resistances bludgeoning 6, piercing 6, slashing 6
Infest
Ezio summons the swarms
The swarms coalesce in nauseating fashion. Each creature in the room must succeed at a DC 24 Fortitude save or become Sickened 1 (Sickened 2 on a critical failure). The hazard then rolls initiative.
(1 action) The bats and rats bite all creatures in the room, doing 2d8+3 piercing damage (DC 24 basic Reflex save). On a failure, the creature also takes 3 persistent bleed damage.
Pathfinder Adventure Path: HellbreakersORC