Cruel Welcome
COMPLEX HAZARD 8(1 action; illusion, mental, occult, visual) The cruel welcome's head lifts, and it gazes at the closest PC within 20 feet; if there are no PCs in range, the trap does nothing, its turn ends, and it deactivates until midnight. The target must attempt a DC 26 Will save.
Critical Success The PC is unaffected. For the next 24 hours, the PC gains a +4 circumstance bonus to all saving throws against cruel welcome traps.
Success The PC recognizes the face of the tormented figure on the pole as that of a loved one, and the anguish of the sight results in 4d10 mental damage. For the next 24 hours, the PC gains a +4 circumstance bonus to all saving throws against cruel welcome traps.
Failure As success, but 4d10+22 mental damage.
Critical Failure As failure, but 8d10+44 mental damage, and the PC becomes Stupefied 1 for 24 hours.