pf2e.fyi
From Pathfinder #204: Stage Fright, which isn't enabled.

Cruel Welcome

COMPLEX HAZARD 8
Stealth +21 (trained)
Description A loved one, tied to a post with thick ropes, suddenly lurches to life and begins to shriek in anguish as soon as one of the PCs comes within 20 feet.

Disable DC 31 Thievery (expert) to remove the small runes carved on the pole that focus the magic, or DC 28 Occultism (trained) to recognize the occult illusions woven into the trap and disable the underlying magic

AC 27; Fort +19, Ref +13
HP 66 (BT 33); Immunities critical hits, precision

Become Cruel (emotion, fear, mental, occult)
Trigger A PC approaches within 20 feet of the trap

Effect The rag-wrapped figure cries out in pain. The triggering PC must attempt a DC 26 Will save or become Frightened 1 (Frightened 2 on a critical failure). The trap then rolls initiative.
Routine

(1 action; illusion, mental, occult, visual) The cruel welcome's head lifts, and it gazes at the closest PC within 20 feet; if there are no PCs in range, the trap does nothing, its turn ends, and it deactivates until midnight. The target must attempt a DC 26 Will save.


Critical Success The PC is unaffected. For the next 24 hours, the PC gains a +4 circumstance bonus to all saving throws against cruel welcome traps.

Success The PC recognizes the face of the tormented figure on the pole as that of a loved one, and the anguish of the sight results in 4d10 mental damage. For the next 24 hours, the PC gains a +4 circumstance bonus to all saving throws against cruel welcome traps.

Failure As success, but 4d10+22 mental damage.

Critical Failure As failure, but 8d10+44 mental damage, and the PC becomes Stupefied 1 for 24 hours.

Reset A cruel welcome trap resets at midnight.
Pathfinder #204: Stage FrightORC