Crumbling Floor
HAZARD 3 +10 (trained) to notice the worn flagstones which are crumbling away at the slightest pressure.
At a cursory glance the tunnel appears to be little more than a waterlogged chamber.
DC 17 Acrobatics (trained) to safely navigate the wet floor without stepping on any loose masonry or DC 19 Thievery (expert) to cause a controlled collapse without any danger to the PCs.
AC 19; Fort +12, Ref +6
Hardness 10, HP 42 (BT 21); Immunities critical hits, precision
Collapse
A creature moves into the hazardous area
The flooring crumbles, breaking apart under the creature and sending them into the stagnant water below, dealing 2d12+12 bludgeoning damage (DC 20 basic Reflex save). That creature can use the Grab an Edge reaction to avoid falling.
Pathfinder Society Scenario #5-16: A Lie Told to StrangersOGL