Crumbling Floor
HAZARD 0 +2
Around the edges of the pit, more rotting boards are ready to give way.
DC 14 Crafting to reinforce the beams
Pitfall
A creature walks next to the pit.
The triggering creature falls in and takes falling damage (typically 3 bludgeoning damage) plus 2d6 piercing damage from landing on broken boards.
That creature can attempt to Grab an Edge to avoid falling; the DC to Climb the walls or Grab an Edge is 14.
As the damage to the floor spreads, the areas adjacent to the new pit become new areas of this hazard.
Pathfinder Society Scenario #1-01: The Absalom InitiationOGL