Crystal Pin
HAZARD 20 +0
Ebeshra fires a crystal at a creature to pin them onto the Material Plane.
DC 48 Occultism (legendary) or DC 48 Religion (legendary) to earn Ebeshra's favor and allow safe travel or DC 51 Deception (master) to momentarily divert Ebeshra's attention
AC 10
Fire Pin
A creature Ebeshra can see begins to use a teleportation effect or an effect that would move any number of targets to a different plane
Ebeshra hurls a crystal at the triggering creature. The triggering creature and all creatures within 50 feet of the creature take 16d8 piercing damage (DC 45 basic Reflex save) and additional effects based on the result of their save.
Critical Success The creature is unaffected.
Success The effect is counteracted, and the creature can't use teleportation effects or planar travel effects for 1 minute.
Failure As success, but for 1 day instead of 1 minute.
Critical Failure As success, but for 1 week instead of 1 minute. Additionally, the creature becomes pinned under the crystal and must succeed at 3 total DC 45 checks to Escape from under the crystal.
Ebeshra waits 1d4 rounds to break off another crystal.
Pathfinder Lost Omens Monsters of MythOGL