Dahak's Skull
COMPLEX HAZARD 6 +0 but DC 24 Perception to notice that the fiery lights within the skull's eye sockets seem to be looking around the room.
A pair of magical gems inside the dragon skull's eye sockets act as magical sensors with a 30-foot radius.
DC 27 Thievery (expert) two times to pry the gems embedded deep in the skull's eye sockets without triggering the sensor, or Dispel Magic (4th rank, counteract DC 22) twice to dispel both eyes.
AC 24; Fort +17, Ref +8
Hardness 14, HP 56 (BT 28); Immunities critical hits, fire, precision
Perception and Vision
Perception +16; Darkvision, See the Unseen
Dahak's Glance (divine, fire)
A living creature that is not a member of the Cinderclaws enters area C9
One of the dragon skull's eye sockets shoots an eye beam at the triggering creature, then the hazard rolls initiative.
Melee Eye Beam +20 (divine, fire), Damage 8d6 fire
(2 actions) On its initiative, Dahak's skull fires up to two eye beams; it must target a different creature with each attack. The eye beams can't target creatures directly below the skull.
Pathfinder #146: Cult of CindersOGL