Damurdiel's Vengeance
COMPLEX HAZARD 19 +37 (legendary) or DC 47 Perception to notice the dagger left in the pool start to move on its own.
An elven woman wearing a robe stands in the water. She beckons anyone who enters the room to join her in the pool.
DC 45 Deception (legendary) to pretend to be Erveniss and ask for forgiveness, DC 45 Diplomacy (legendary) to convince Damurdiel to stand down (elves who are masters in Diplomacy can attempt the check as if they were legendary instead), or DC 40 Religion (legendary) to call upon Calistria to calm Damurdiel's spirit.
AC 43; Fort +26, Ref +26, Will +35
HP 128 (BT 64)
Surprise Strike (attack)
A creature approaches within 5 feet of the pool's edge
The ghostly elf causes a dagger to rise out of the waters and then fling toward the triggering creature. If the attack is a hit, it is a critical hit instead. The haunt then rolls initiative.
Melee Dagger +40 (agile, thrown 10, versatile s), Damage 4d4+10 piercing plus 20 void
(3 actions) The haunt attempts to Strike with the dagger.
Damurdiel's spirit subsides once she is destroyed or if she manages to reduce a creature to 0 Hit Points. She returns after 1 minute.
Pathfinder #150: Broken PromisesOGL