Dance Of Death
COMPLEX HAZARD 16Critical Success The creature is unaffected.
Success The creature is Off-Guard and cannot use reactions. Additionally, it must spend 1 of its actions each round dancing. Dancing is a move action that allows the creature to Stride up to half its Speed.
Failure As success, except the creature must spend 2 of its actions each round dancing.
Critical Failure As failure, except the creature must spend 3 of its actions each round dancing.
(1 action; auditory, incapacitation, mental, occult) The orchestra performs a raucous tune, compelling all creatures that can hear it to spend actions dancing. Each round, creature must attempt a DC 37 Will save; the results of this save modify the number of actions that the creature must spend dancing each round. If this would cause the creature to spend more actions dancing than it can use on its turn, the creature takes 10d6 damage (or double that on a critical failure) from moving faster than its body can manage.
Critical Success The creature decreases the number of actions it must spend dancing by 1.
Success No effect.
Failure The creature increases the actions it must spend dancing by 1.
Critical Failure The creature increases the actions it must spend dancing by 2.