Dangerous Collapsing Debris
HAZARD 3 +10 (trained) to notice the instability in the surrounding woodwork and precariously balanced masonry.
The room initially appears merely dilapidated, but on closer inspection it is positively liable to collapse at any moment.
DC 23 Crafting (untrained) to safely shore up the weaknesses in the masonry by replacing rotten wood with other assorted bric-a-brac, DC 20 Thievery (trained) to carefully place boards and the like to create bridges over structurally weak areas.
Collapse
A creature moves into the hazardous area
Bricks and broken wood fall on the triggering creature, dealing 2d10+13 bludgeoning damage (DC 21 basic Reflex save).
Pathfinder Society Scenario #5-16: A Lie Told to StrangersOGL