Darkened Shadow Cannon (4-17)
COMPLEX HAZARD 5 +13 (trained)
A cannon built of cast iron and infused with shadow magic, mounted on the side of Aslynn's flying ship.
DC 24 Arcana or DC 24 Thievery to disrupt the cannon; two checks are required to disable it
AC 23; Fort +17, Ref +10
Hardness 10, HP 50 (BT 25)
Load the Cannons
The ship flies within 30 feet of a PC
The cannon reloads and rolls initiative.
Ranged Cannon Blast +15 (reload 2, range increment 40 feet), Damage 2d8+5 bludgeoning
2d8+5 bludgeoning damage to creatures in a 5-foot burst (DC 21 basic Reflex save)
(three actions) The cannon fires a blast that contains as many PCs as possible, choosing randomly in the event of a tie, then reloads.
Pathfinder Society Scenario #4-17: Trapping the Hag's ClawOGL