Death Drop (5-6)
HAZARD 5 +16 (trained) to sense an ominous presence in the room
An invisible force shoves creatures backwards, hurling them through the chamber's doorway.
DC 23 Occultism (trained) to disperse the force or DC 21 Religion (trained) to hide from the ominous presence's senses
Shove
A creature spends one minute in the haunted chamber
A powerful force sweeps across the room, shoving all creatures within it toward the doorway. Each creature in the room must attempt a DC 23 Fortitude save.
Critical Success The creature is unaffected.
Success The creature is shoved through the doorway. They can attempt a DC 23 Reflex save to Grab an Edge as a reaction. If they fail, they fall to the ground below, taking the damage from the failure entry.
Failure The creature is pushed 10 feet into the empty air and falls to the ground 60 feet below. They cannot attempt to Grab an Edge.
Critical Failure As failure, except the creature also collides with several cables on the way down, taking an additional 2d8 + 6 bludgeoning damage.
1 day
Pathfinder Society Scenario #4-04: To Seek the Heart of CalamityOGL