Death's Slumber Ward
COMPLEX HAZARD 5 +16 (expert)
A whirlwind of four ephemeral, magical threads dispels the undead and shrouds the living in an endless slumber.
DC 23 Religion (expert) or DC 21 Performance (trained) to dissipate one of the four threads. Characters who failed or critically failed a Performance check to participate in Grandfather Eiwa's funeral in Chapter 1 have been able to reflect on the experience; these characters gain a +2 circumstance bonus to their Performance checks to disable this trap.
The trap is destroyed when all four threads are dissipated.
AC 10
HP 10 (BT 5)
Breath of Pharasma (divine)
(4 actions) Each thread of energy passes through a random living or undead creature within 60 feet, dealing 4d6 damage (DC 22 basic Will) to the creature. A thread deals 4d6 void damage to living creatures and 4d6 vitality damage to undead creatures. Each thread passes through a different random creature, if possible. Each dissipated thread reduces the trap's number of actions by 1.
The haunt deactivates 1 minute after no living or undead creatures are within 100 feet, then resets.
Pathfinder #175: Broken Tusk MoonOGL