Deep Mud
HAZARD -1 +2
The mud greedily latches onto anything that lands in it, hampering movement.
DC 15 Survival to navigate a safe path along the remaining bits of stone
AC 10
HP 10 (BT 5)
Squelch
A creature steps in the mud
Deep mud sucks at the creature's feet. The triggering creature must attempt a DC 16 basic Reflex save as they pull against the mud and struggle to stay upright. On a failure, the mud deals 2d4 bludgeoning damage and the creature falls Prone.
Pathfinder Bounty #14: The Blackwood TruceOGL