pf2e.fyi
From Pathfinder Society Scenario #6-00: Salt of the Ocean, which isn't enabled.

Demon Launch

COMPLEX HAZARD 1
Stealth +3
Description A demonic presence animates the ship carrying demon pirates.

Disable DC 17 Religion (trained) to ward against demonic presence, Arcana (trained) or DC 17 Occultism (trained) to weaken the demonic possession, DC 17 Intimidation (trained) to scare it away, or DC 14 Sailing Lore (trained) to confuse it; two total successes are required to disable the hazard.

AC 13; Fort +10, Ref +4, Will +11
Hardness 3, HP 30 (BT 15) (BT 15); Immunities critical hits, precision; Weaknesses cold iron 3, holy 3

No Prey, No Pay
Trigger The demon launch hits another ship and Encounter A begins

Effect The demon launch fires grapples at the Snapdragon. Each PC must attempt a DC 17 Reflex save or be Grabbed (Escape); on a critical failure, they're also impaled and take 1d6+3 piercing damage. The demon launch then rolls initiative.
Sea Chantey (auditory)

All fiends within 60 feet gain a +1 status bonus to attack rolls, damage rolls, and saves against fear effects; all non-fiends within 60 feet must succeed at a DC 17 Will save or become Frightened 1 (Frightened 2 on a critical failure).


Effect: Sea Chantey

Demonic List
Effect The ship tosses and turns. Each creature in the hazard's area must make a DC 17 Reflex save. On a failure, it is knocked Prone; on a critical failure it also takes 1d6 bludgeoning damage.
Melee Bowsprit +8 (reach 20, unholy), Damage 1d6+3 piercing
Ranged Chthonian Cannon +8 (unholy, range increment 30 feet), Damage 1d4+1 bludgeoning plus 1d4 fire
Routine

The demon launch uses its actions on one of the following options (GM's choice). It loses one action from its routine if a PC succeeds at an attempt to Disable it or it reaches its Broken Threshold.

  • Broadside Blast The demon launch makes a Chthonian cannon Strike.
  • Demonic List Effect The ship tosses and turns. Each creature in the hazard's area must make a DC 17 Reflex save. On a failure, it is knocked Prone; on a critical failure it also takes 1d6 bludgeoning damage.
  • Heads Will Roll It makes a bowsprit Strike.
  • Sea Chantey (auditory) All fiends within 60 feet gain a +1 status bonus to attack rolls, damage rolls, and saves against fear effects; all non-fiends within 60 feet must succeed at a DC 17 Will save or become Frightened 1 (Frightened 2 on a critical failure).

Effect: Sea Chantey

Pathfinder Society Scenario #6-00: Salt of the OceanORC