Deskari Effigy
HAZARD 1 +10 (trained)
A statuette of the deceased demon lord creates frightening illusions of insect swarms.
DC 17 Arcana (expert) or DC 17 Religion (trained) to deactivate the effigy or Dispel Magic (2nd rank; counteract DC 20) to dispel the statuette
AC 16; Fort +9, Ref +3
Hardness 7, HP 24 (BT 12); Immunities critical hits, precision
False Swarm (arcane, auditory, illusion)
A creature moves within 30 feet of the hidden entrance without saying the cultists' password
A swarm of illusionary insects bursts out of the grass in a 60-foot cone from the Deskari effigy and seemingly crawl over the intruders, shrieking incessantly. All creatures in the area must make a DC 16 Fortitude save or become temporarily Deafened for 1 minute (deafened and Clumsy 1 for 1 minute on a critical failure).
1 minute as the illusory insects harass intruders before scuttling into the earth.
Pathfinder Society Scenario #5-19: Demonic AfterpartyOGL