pf2e.fyi
From Pathfinder Adventure Path: Hellbreakers, which isn't enabled.

Disarming Dummy

HAZARD 1
Stealth +13 (trained)
Description A leather strap on the dummy's mechanical arm swings around, knocking items out the hands of anyone adjacent.

Disable DC 18 Thievery (trained) to jam the rotor or DC 25 Athletics to knock the dummy over

AC 18; Fort +14, Ref +8
Hardness 12, HP 48 (BT 24); Immunities critical hits, precision

Hold On!
Trigger A creature moves adjacent to the trap

Effect The trap makes a single Athletics check with a +17 modifier to Disarm the creature.
Pathfinder Adventure Path: HellbreakersORC