Disembodied Voices
HAZARD 0 +6 (trained) to feel breath upon your neck
Angry spirits breathe down the necks of intruders and whisper haunting threats or messages in their ears.
DC 15 Religion (trained) to ward yourself from evil or DC 16 Performance to drown out the spirits' voices
Whisper (auditory, emotion, mental, occult)
A creature enters the haunt's area
The haunt deals 1d6+4 mental damage to creatures in the area (DC 19 basic Will). On a failure, the creature is also Frightened 1.
1 hour
Pathfinder Book of the DeadOGL