Disorienting Illusions
HAZARD 1 +10
Illusions cloaking this chamber cause its walls and all its contents to appear tilted, irregular, and in motion.
DC 17 Crafting (trained) to calculate the room's dimensions despite the illusions, or Dispel Magic (1st rank; counteract DC 17) to counteract the illusions
Disorient (arcane, illusion, mental, visual)
A creature enters the room
Illusions cause the appearance of the room and the objects inside it to constantly warp, shift, bend, and distort for 1 minute. Each creature in the room while it's distorting must attempt a DC 17 Perception check.
Critical Success The creature disbelieves the illusions and is unaffected.
Success The creature disbelieves the illusions but still sees them. It treats the room as difficult terrain.
Failure The creature is fooled by the illusions. It treats the room as difficult terrain and becomes Sickened 1. As long as it remains in the room, it can't reduce its sickened value below 1.
Critical Failure As failure, but each time the creature Archive attempts a move action, it must succeed at a DC 5 flat check or they lose the action, and on a critical failure, it also falls Prone.
The trap resets after 1 minute.
Pathfinder Dark Archive (Remastered)ORC