pf2e.fyi
From Pathfinder #163: Ruins of Gauntlight, which isn't enabled.

Doom of Tomorrow

HAZARD 3
Stealth +10 (expert)
Description The sounds of devastation rise from the diorama, and a beam of shimmering energy lances outward from the tiny model of Gauntlight.

Disable DC 20 Thievery (trained) to quickly deactivate the model of Gauntlight before it triggers, or DC 23 Stealth (trained) to creep by a trap without triggering it.

AC 21; Fort +15, Ref +8
Hardness 8, HP 56 (BT 28); Immunities critical hits, precision

Apocalypse Beam
Trigger A creature steps within 10 feet of the back of a diorama alcove

Effect The trap fires an apocalypse beam at that creature.
Melee Apocalypse Beam (From Tsunami) +16, Damage 2d10+13 bludgeoning
Melee Apocalypse Beam (from Burning City) +16, Damage 2d10+13 fire
Melee Apocalypse Beam (from Earthquake) +16, Damage 2d10+13 sonic
Melee Apocalypse Beam (from Monster) +16, Damage 2d10+13 mental
Melee Apocalypse Beam (from Undead Uprising) +16, Damage 2d10+13 void
Reset Each trap resets automatically after 1 hour.
Pathfinder #163: Ruins of GauntlightOGL