Dragon's Ward
HAZARD 7 +15 (expert)
DC 27 Thievery (master) to painstakingly remove the rune without triggering the magic, or Dispel Magic (4th rank; counteract DC 25) to counteract the rune.
Curse the Intruders (curse, divine)
A creature passes the threshold
Each living creature within 30 feet must succeed at a DC 23 Will save or be subjected to the dragon's curse A cursed creature takes a –2 status penalty to Fortitude saves, and any natural or magical healing it receives is halved The curse remains until removed by Cleanse Affliction or similar magic
Effect: Curse the Intruders
Pathfinder Society Scenario #7-07: Draconic FollyORC