Echoes of Earthfall
COMPLEX HAZARD 5 +13 (expert)
Bodiless screams arise as the room rumbles and shakes, as if in the grip of an earthquake.
DC 23 Religion (expert) to exorcise the spirits or DC 23 Intimidation to stand resolute and show the spirits there's nothing to fear; three total successes are required to disable this haunt.
Final Cries of Horror (emotion, fear, mental)
A living creature attempts to exit the room
The cavern erupts into terrified cries as a deep rumbling fills the room. All creatures in area C12 must succeed at a DC 22 Will save or become Frightened 1 (Frightened 2 on a critical failure). The haunt then rolls initiative.
(1 action; illusion, mental) A thunderous explosion rocks the room as the ceiling appears to split open and collapse. This cave-in is an illusion formed from the memories of the dead, but it can inflict real damage. All creatures in the room must attempt a DC 22 Will save.
Critical Success The creature is unaffected.
Success The creature takes 1d10 mental damage.
Failure The creature takes 1d10+6 mental damage and believes the room is filling with rubble—they're Slowed 1 until the start of their next turn as they spend their energy navigating the illusory rockfall.
Critical Failure The creature takes 2d10+12 mental damage and believes they're pinned by rubble—they're Immobilized until the start of their next turn.
The haunt deactivates once no living creatures are in the cave at the end of a round, then resets 1 hour later as the spiritual energy rebuilds to a breaking point.
Pathfinder #214: The Broken PalaceORC