Echoes of the End
COMPLEX HAZARD 20 +38 (legendary) to notice the low vibration forming in the area surrounding the apocalypse seed; noticing the apocalypse seed itself has a DC of 0
An overwhelming trumpeting fills the area as the apocalypse seed vibrates and shakes off the encrusted bone that's accreted around it to reveal a large tooth fragment from some immense monster.
DC 50 Arcana (master), DC 50 Occultism (legendary), or DC 50 Religion (legendary) to recognize and shore up the area against the localized planar instability causing a connection between the apocalypse seed and Jandelay, or DC 53 Athletics (legendary) to grasp the apocalypse seed and muffle its vibrations with your embrace. Four successes are needed to muffle the aura enough against the planar instability and end the hazard.
Oliphaunt's Echo
A living creature enters area C6
Pent-up magical energy from another world begins to release in waves of overwhelming sound. The hazard rolls initiative.
(1 action) Each creature in the area must attempt a DC 44 Fortitude save. A creature with the slowed condition from this hazard takes a –2 penalty to this save.
Critical Success The creature is unaffected.
Success The creature takes 2d10+10 sonic damage.
Failure The creature takes 4d10+20 sonic damage and is Slowed 1 until the start of the hazard's next turn.
Critical Failure The creature takes 8d10+40 sonic damage and is Slowed 2 for 1 round.
The apocalypse seed creates another area of instability after 24 hours.
Pathfinder #221: Into the Apocalypse ArchiveORC