Ekriathe's Rage
COMPLEX HAZARD 10 +22 (expert)
Ekriathe's talon releases a pulse of psychic rage throughout the area, transforming the lighthouse's lantern room into a pitched battlefield.
DC 27 Religion (expert) twice to disrupt the divine mythic energies, or DC 32 Thievery (expert) twice to cut down the talon and remove it from the room without triggering the haunt
AC 30; Fort +22, Ref +16
Hardness 10, HP 70 (BT 35); Immunities mental; Weaknesses area damage 10
The Battle for Dhuraxilis (divine, illusion)
A creature other than Dorlina touches Ekriathe's talon
Each creature in the area sees the lantern room transform into a battlefield, where Ekriathe and her allies battle a force of human soldiers. Each creature takes 4d12+26 mental damage (DC 33 basic Will save). A creature that fails or critically fails the save believes it has been transported backward in time and can't willingly leave the lantern room until the haunt is disabled. An affected creature can attempt a new save at the end of each of its turns to end this effect. The haunt then rolls initiative.
Melee Spear +23, Damage 2d12+13 mental
Melee Talon +23 (agile), Damage 2d10+13 mental
(3 actions) The haunt attacks creatures in the area, making spear and talon Strikes against targets determined at random. The haunt takes the multiple attack penalty only if it targets the same creature more than once on a turn. The haunt loses one action if its Hit Points are reduced below its Break Threshold.
The haunt deactivates once no creatures remain in the lantern room, but it resets immediately.
Pathfinder #218: TitanbaneORC