pf2e.fyi
From Pathfinder #215: To Blot Out the Sun, which isn't enabled.

Electric Fence

HAZARD 8
Stealth +20 (expert)
Description A locked, wrought iron fence with bars spaced inches apart is magically electrified.

Disable Crafting or DC 28 Thievery (expert) to disconnect the fence from its magitech power source

AC 25; Fort +20, Ref +14
Hardness 15, HP 60 (BT 30)

Shock
Trigger A creature touches the fence directly or with a tool or weapon

Effect The fence deals 6d12 electricity damage to the triggering creature (DC 26 basic Reflex).
Reset The trap automatically resets. If deactivated or disabled, the trap doesn't reset.
Pathfinder #215: To Blot Out the SunORC