pf2e.fyi

Electric Latch Rune

HAZARD 3
Stealth +10 (trained)
Description An invisible rune imprinted on a door latch releases a powerful electric discharge.

Disable DC 20 Thievery (expert) to scratch out the rune without allowing electricity to flow, or Dispel Magic (2nd rank; counteract DC 18) to counteract the rune

AC 10

Electrocution (arcane, electricity)
Trigger A creature grasps the door latch directly or with a tool

Effect The trap deals 3d12 electricity damage to the triggering creature (DC 22 basic Reflex save).
Pathfinder GM CoreORC