pf2e.fyi
From Pathfinder Claws of the Tyrant, which isn't enabled.

Electrified Entrance

HAZARD 7
Stealth +14 (trained) to spot the runes etched into the door's frame
Description Magical runes electrocute anyone who crosses the door's threshold.

Disable DC 26 Acrobatics (trained) to jump through the door before the runes trigger, DC 28 Thievery (expert) to scratch out the runes, or Dispel Magic (4th rank; counteract DC 24) to counteract the runes

AC 22; Fort +18, Ref +12
Hardness 14, HP 58 (BT 29) BT 26; Immunities critical hits, precision

Sizzle

A creature moves through the doorway


Effect Arcs of lightning flash across the threshold. The triggering creature takes 4d8+18 electricity damage (DC 23 basic Reflex save). On a failure, the creature is also Dazzled for 1 minute. On a critical failure, the creature is Blinded for 1 minute and then dazzled for an additional minute.
Reset 1 minute
Pathfinder Claws of the TyrantORC