Electrified Gate
HAZARD 19 +37 (master) or DC 50 Perception (legendary) to notice the bypass button hidden in a skull's eye socket
A warded metal gate electrocutes anyone who touches the gate without pressing the bypass button.
DC 47 Thievery (legendary) to destroy the ward, Dispel Magic (8th rank; counteract DC 47) to counteract the ward, or press the bypass button
Electrocution (divine, electricity)
A creature touches the gate directly or with a tool
The trap deals 8d10+40 electricity damage to the triggering creature (DC 46 basic Reflex).
The trap resets automatically if triggered, after 1 minute if the bypass button is pressed, or after 15 minutes if disabled or counteracted.
Pathfinder #186: Ghost King's RageOGL