pf2e.fyi
From Pathfinder Society Scenario #2-21: In Pursuit of Water, which isn't enabled.

Empowered Blood (1-2)

HAZARD -1
Stealth +0 (Untrained)
Description Glowing red Daemonic runes blaze when blood falls on them.

Disable DC 18 Thievery (untrained) to scratch out enough runes to disrupt the magic or Dispel Magic (1st rank; counteract DC 15) to counteract the runes.


Siphon Blood
Trigger A creature is reduced to 0 HP in the magic circle

Effect Sezruth (the aghash div in area C) gains 1 Blood Point.
Reset The hazard resets at the beginning of each round until it is disabled
Pathfinder Society Scenario #2-21: In Pursuit of WaterOGL