Empowered Bloodmoon
COMPLEX HAZARD 1 +7
Bloodmoon is a naginata that can act on its own provided it is attuned to at least one creature.
Two successful DC 17 Religion or DC 17 Occultism checks, Dispel Magic (2nd rank; counteract DC 15)
AC 16; Fort +10, Ref +4
Hardness 6, HP 24 (BT 12); Weaknesses holy 5
Object Immunities (Except Spirit)
Float (magical)
Combat begins with the creature it is attuned to
The blade begins to float in the air, then rolls initiative.
Prone to Monologuing
If a PC uses an action to taunt Bloodmoon with a successful DC 15 Deception, DC 15 Diplomacy, or DC 15 Intimidation check, Bloodmoon must spend an action monologuing on the next turn.
Melee Naginata +10 (deadly d8, unholy), Damage 1d8+2 slashing
(3 actions) Bloodmoon uses its first action to fly up to 20 feet towards an opponent. It then makes two naginata strikes, each against a different foe.
Pathfinder Society Scenario #6-05: Silver Bark, Golden BladesORC