Encouraging Supervision
COMPLEX HAZARD 3 +10 (trained)
The face of the Azlanti supervisor on the wall animates and begins scolding those in the room for their poor attitudes at work.
DC 20 Deception to fake a cheerful, positive attitude, or DC 21 Crafting (trained) to show skill at a task; three successful checks are required to disable the haunt.
Smile! Smile! (fear, mental, occult)
A living creature approaches within 10 feet of the smiling face in the center of the north wall
The face shouts in Azlanti at the creature to put a smile on their face and get back to work. The creature takes 1d8+4 mental damage and must attempt a DC 20 Will save. The haunt then rolls initiative.
Critical Success The target takes no damage.
Success The creature takes half damage.
Failure The creature takes full damage.
Critical Failure The creature takes full damage and is Stunned 1.
(3 actions) The supervisor's voice fills the room and compels everyone within to start smiling. Each creature in the room takes 1d8+4 mental damage and must attempt a DC 20 Will save.
Critical Success The target takes no damage.
Success The target takes half damage.
Failure The creature takes full damage.
Critical Failure The creature takes full damage and is Drained 1.
The ghostly voice ceases its routine 2 rounds after all living creatures leave the room and resets after 6 hours.
Pathfinder Society Intro #2: United in PurposeOGL