Endless Struggle
COMPLEX HAZARD 8 +18 (expert)
Vicious spirits of the two owlbears, Eirikk, and the rest of the bandits rise and resume their final battle.
DC 24 Nature (expert) three times to empathize with the bestial spirits that comprise the haunt and to calm them, or DC 28 Religion (expert) two times to exorcise the haunt and disperse its energy.
AC 27; Fort +12, Ref +12, Will +18
HP 66 (BT 33) void healing; Immunities critical hits, precision; Weaknesses vitality 10; Resistances all damage 10 (except force, ghost touch, or vitality; double resistance vs. non-magical)
Void Healing
A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Spectral Uprising
More than three Small or larger living creatures are in area B7 at the end of a turn.
Spectral figures of the bandits and owlbears manifest in a sudden and overwhelming battle of endless violence. All living creatures in area B7 must make a successful DC 28 Will save or become Frightened 1 (Frightened 3 on a critical failure).
Melee Ghostly Attack +20, Damage 2d10+7 void plus 1d6 bleed
(3 actions; emotion, fear, mental) The spectral violence churns and flashes through the room, targeting three separate creatures with ghostly claws, beaks, swords, and arrows. At the end of the haunt's turn, it takes its Spectral Uprising reaction.
The haunt resets after 24 hours; it can be permanently destroyed if it is either disabled or destroyed after the Beast itself has been slain.
Pathfinder KingmakerOGL